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Spy 2.0 While our old Spy game mode certainly had small spy-like focus in stealing intel, most of the time players were happy to loudly murder their way through the enemy to get the job done. Who could blame anyone? That's why we sat down and gave Spy a total overhaul. With new elements focused on avoiding laser grids and sneaking past guards, stealth is paramount in Spy 2.0. Being detected will mean losing rewards and bonus Affinity, even when the Mission is complete. The following nodes have been updated to include this new Spy game mode: Mercury - Suisei Venus - Vesper, Unda Mars - Martialis Jupiter - Adrastea Saturn - Titan, Aegaeon Uranus - Umbriel, Rosalind Neptune - Sao, Laomedeia Pluto - Oceanum Ceres - Lex, Hapke Eris - Cyath, Gnathos Sedna - Tikoloshe, Scylla Europa - Armaros, Valac Phobos - Grildrig, Shklovsky Stealth Finisher/Affinity Updates: Joining our updated Spy 2.0 are some exciting improvements to stealth combat! Players will now find that sneaking around each Mission may come with some excellent rewards. These alterations to stealth gameplay will continue to evolve based upon player feedback, but for now stealth aficionados can sink their teeth into the following changes: Stealth Streaks are here! Stealth kills can now receive Affinity multipliers if done in succession. Players will have 30 seconds from one stealth kill to the next to increase their Affinity multiplier, which goes up to 5x for melee and 2x for Ranged! Finisher damage will now increase based on weapon rank and enemy level. Finisher Damage for stealth kills capped at 8x damage with max rank melee weapon! The UI will inform you of your Stealth Streak where buff timers are usually located! For full list of updates check out the forum notes, there is way too much to list tbh! https://forums.warframe.com/index.php?/topic/396379-update-1513/ Intro video made for us by SkillCraftFTW (http://www.youtube.com/user/awesomegandalfgaming) intro/outro Title Kevin MacLeod (incompetech.com) Track name (unknown)
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